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Cover of Shaders Unchained: Writing Powerful Shaders for Every Platform FROM THE BOOK CATALOGUE

Computers & Technology

Shaders Unchained: Writing Powerful Shaders for Every Platform

By Kenwright

Master the art and science of writing high-performance, portable shaders for graphics and compute across all major modern APIs.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.

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Catalogue reference: d0c064a3a3d220d5

INSIDE THE BOOK

About this book

This book is a comprehensive guide to shader programming in the modern era. It starts with the core mathematical and algorithmic concepts behind shaders and then dives into practical implementation across different shading languages and platforms (HLSL, GLSL, MSL, WGSL). You'll learn how to write shaders that are not only powerful and visually stunning but also efficient and portable, enabling you to target OpenGL, Vulkan, DirectX, Metal, and WebGPU from a solid foundation of knowledge.

From the publisher’s description

  • Understand the fundamental mathematics and algorithms that power modern shaders.
  • Learn the syntax and quirks of major shading languages: HLSL, GLSL, MSL, and WGSL.
  • Develop strategies for writing portable and performant shader code across different APIs.
  • Create advanced visual effects and leverage GPU compute for non-graphics tasks.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review2

Disappointing

Disappointing. The description oversold what is actually inside.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Two stars. The subject deserves a better treatment than this.

Vera EvansMobile developer · São Paulo, BR
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Good value, minor gaps

Almost excellent. A second edition could easily push it to five stars.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Four stars, and I suspect a second edition could easily push it to five.

Hana NelsonQA lead · Bangalore, IN
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review5

The best book on this subject I have read

Exactly the book I needed. Straight to the point and genuinely useful.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The author is unusually honest about where the simplifications break down, which I appreciated. The writing is direct and does not waste space on filler, which I value in a technical book. The index and cross-references are surprisingly good, which matters for a book I will come back to. Worth the money and the reading time, without hesitation.

Adam WilliamsCloud architect · Prague, CZ
Shaders Unchained: Writing Powerful Shaders for Every Platform

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