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A GOOD READ. THEN AN ENCORE.

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A GOOD NEXT STEP

Make space for another perspective.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

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03 / READMake room on the shelf.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review3

Mixed feelings

Some sections were excellent and others felt like filler.

I had been on the fence about this one for a while, and I should have bought it sooner. The author clearly knows the subject deeply and has thought hard about how to teach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Useful as a reference, less so as a straight read from cover to cover.

Mia KellyBioinformatics researcher · Barcelona, ES
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review5

Excellent from start to finish

A superb guide. The examples are small but complete.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. I particularly liked the way the author builds up from simple cases before introducing the harder material. A few of the examples could be more realistic, but the underlying points come across clearly. The book rewards careful reading. Skimming it would be a mistake. One of those books that pays for itself within the first few chapters. Highly recommended.

Chloe LewisDevOps engineer · Lyon, FR
Quickstart Guide to Game Design
Reader review5

Clear, thorough, and genuinely useful

Excellent from start to finish. No filler, no padding.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the material is available elsewhere, but rarely presented this clearly. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Hannah RobinsonCompiler engineer · San Francisco, CA
12 Games of Christmas

THE BOOKS

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Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

BEYOND THE BOOKSHELF

News & ideas

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www.reddit.com

Thoughts on making a web game in 2026?

When I started working on my game, Nine Shards, I planned to release on Steam and Itch.io as a downloadable game for PC, but I'm getting closer to completion, I made my entire game in Godot and I realized I could use the engine's…

Read at www.reddit.com

A NOTE FOR YOUR NEXT CHAPTER

Build a three-book set list.

Start with an introduction, add a different viewpoint, and leave a space for a practical follow-up. You can choose the next step after reading rather than planning the whole journey at once.

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A GOOD READ. THEN AN ENCORE.

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